The SWF output file renders the scene in real time. This is not a stop-motion animation. The output file size is small thanks to this, however, keep in mind that the complexity of the scene has a direct effect on the consumption of GPU power. Giving the constraints posed by the specificity of flash player work, work with the objects is slightly different than the popular software to create 3D animation. The consequence of this is to introduce some unusual parameters of objects that are not found in other applications for 3D animation. Some of them were introduced only in order to have better control over the optimization of the scenes played in the output file. It is worth to learn them before creating in the Esquimo in order to make your applications the best possible compromise between appearance and performance.
Terms related to objects are discussed in individual chapters: