Esquimo 3D has been designed in the likeness of the existing applications for creation of 3D animations, basing on proven solutions. If you had to deal with similar applications, you should have no problem with the use of Esquimo. Even if you just start the adventure with designing in 3D, after reading our manual, you will come to the conclusion that it is no art. Of course, the design possibilities are much more limited in comparison with conventional 3D applications. This is due, inter alia, the performance of Flash Player, and bandwith limits .
The output product of Esquimo is a SWF file played by Flash Player in version at least of 11. Esquimo SWF has its own playback engine for playing the scene. Scene is played in real time, which entails certain consequences. It is important to follow a few rules in order to achieve the best possible compromise between the appearance of animation and demand for CPU power. The engine allows handling of events and allows you to affect the animation by the outer code (API), so the animation can be highly interactive.
Most of the existing restrictions result from the possibilities available to Flash Player. On subsequent updates of Flash Player, our team will try to expand the capabilities of Esquimo adequately. The application is continuously developed.
We encourage you to review the manual, which contains many examples, and will certainly give a greater idea of the possibilities of this software. You can also check out some examples in Molehill Zone.
- User friendly GUI
- Superlight file size
- 12 built in easy customizable geometry objects
- geometry import - 3DS, LWO, STL, Collada and X (DirectX) formats supported including textures if available (for .x format only statics meshes are handled for now)
- dynamic lights ( up to 6 ), work with textured objects too
- 4 types of cameras: free camera, target camera and photo target ( used to navigate among predefined camera positions ), presentation camera
- render engine based on Flash Stage 3D and AGAL - GPU acceleration
- textures support (currently on plane and imported meshes only)
- widely customizable surface ( lines, points, cartoon mode, shading modes, blending modes...)
- unique object features like shaking lines, vertex distortion, geometry tiling
- animation creation based on keyframes
- objects grouping (no deep limit), both group and its members can be animated independently
- PNG alpha support (editor's work aera and output SWF)
- resizable SWF output
- antialiasing support
- event handling in editor ( mouse click, mouse over/out with series of predifined reactions )
- flexible and well documented API, special exporting options to make Esquimo API compatible for code-completion in programming environments such as FlashDevelop
Even a simple object animated in Esquimo, which for example rotates in the background of the content of the website, will make your site modern and definitely will focus the attention of your client.
Small file size allows the use of animations generated in Esquimo, in several places on the website, without worrying about over-extending of the loading time. Animations can be used also as a state of "Hover" for the buttons.
In case of publication of a new version, which is much more developed than the previous one (integer version number) existing owners can upgrade their current version to a newer for a much lower cost than buying a new version. So don't wait, start now to use it, new update you will get anyway.
- min 512 MB Ram
- Graphics card with Open GL 1.1 support
- scene saving is disabled
- animation length is limited to 500 frames
- you can place max 5 objects in the scene
- for testing purpose only, not for commercial use
- Multiple payment methods accepted in five major currencies
- It's easy, fast and safe. Immediately after making payment you will get a personal key to unlock the demo restrictions
- The private key entitles you to free upgrades for version 1.x